The Sandpit by Sam O’Hare

A day in the life of New York City, in miniature…

The Sandpit from Sam O’Hare

http://vimeo.com/moogaloop.swf?clip_id=9679622&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1

Best viewed in HD and full screen for best effect at vimeo.com

Original Music composed by Human, co-written by Rosi Golan and Alex Wong. For a description of the shoot, camera, lenses and workflow, please visit bit.ly/aFmaPZ.

thanks Erin

Liu Bolin’s Camouflage Art

Lui Bolin, a 36-year-old artist from Shandong, China, paints himself and disappears into his own paintings. His work underscores how people are affected by their surroundings. This series, ‘Hiding in the city,’ is a form of protest inspired by China’s persecution of artists. Read and see more at Telegraph.co.uk.

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Continue reading “Liu Bolin’s Camouflage Art”

The Science of Magic

The Science of Magic: Not Just Hocus-Pocus
CBSnews.com
November 1, 2009

Neuroscientists and Magicians Are Studying How Sleight of Hand Affects the Brain, and Its Potential to Diagnose Autism

image5483766g-200Las Vegas can be a magical place. It certainly is for Penn and Teller, who have been performing magic in their own Las Vegas theatre for almost eight years.

The house is packed every night – a testament to both Penn and Teller’s draw . . . and to the universal appeal of magic itself.

“What makes for a successful trick?” Blackstone asked Teller, who never says a word on stage. He broke his silence for our interview (but insisted that we not show his moving lips).

“The core of a successful trick is an interesting and beautiful idea,” he said, “that taps into something that you would like to have happen. One of the things we do in our live show is I squeeze handfuls of water and they turn into cascades of money. That’s an interesting and beautiful idea.

“The deception is really secondary,” Teller said. “The idea is first, because the idea needs to capture your imagination.” Continue reading “The Science of Magic”

Sniff

Sniff is a project by Karolina Sobecka with software design by Jim George. Sniff is a 3D interactive dog projected against a shop window in New York. He’s just a computer-generated rendering but he’s got personality – he reacts to your gestures, follows you around, and presented with a group, chooses favorites.

http://vimeo.com/moogaloop.swf?clip_id=6400266&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1

via Presurfer.com