Not #FakeNews, But an Incredible Simulation

A new video game brings your republic-wrecking fantasies to life.


If you were for some reason dying to play a video game about fake news, it’s here now
by Marissa Wenzke
Mashable
March 27, 2017

This fake news simulator is the depressing video game America deserves

It’s something that’s come to be reviled, the very thing that may have cost America a presidential election “” fake news.

And the horrible phenomenon that’s been called out by everyone from former President Barack Obama to Apple CEO Tim Cook now has a video game all about it.

Yes, you can actually climb inside the minds of real-life humans who distribute lies for money. Fake It to Make It describes itself as “a social impact game about fake news.”

By that definition, it’s less a celebration of fake news and more a socially conscious dissection of it. Well, that’s at least what it’s intended to be, as its creator Amanda Warner explains.

“I think that better understanding how and why we are manipulated by others, for profit or power, is worthwhile knowledge to have,” she told The Verge.

The game takes you through a journey that mirrors the stories of real-life fake news creators. For instance, it starts by asking you to choose a purchase you want to make, like a $1,000 used car or $400 for a deposit on an apartment (deals we think questionably exist IRL). Read more.


Lose/Lose: Playing with Fire in Cyberspace

Mac Game: Art project or malware?
by Elinor Mills
CNET.com
November 4, 2009

LoosemaqueWarning_200As part of his Master of Fine Arts thesis project, Zach Gage wrote a game to run on Macintosh computers that resembles Space Invaders but with a digital roulette twist–for every alien space ship the player destroys a random file on the computer is deleted.

“Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the player’s computer. If the player kills the alien, the file it is based on is deleted. If the player’s ship is destroyed, the application itself is deleted,” the computer technology design major wrote on his Web site.

“At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data?” he asks. Continue reading “Lose/Lose: Playing with Fire in Cyberspace”